Friday, 16 December 2011

Week 9 | Design and Prototyping

http://www.carcollery.com/green-gt/green-gt-design-electric-car-prototype/
Prototype
Is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. -Wikipedia

Prototypes allows stakeholders to:
  • interact with an envisioned product
  • gain experience in realistic setting
  • explore imagined uses
Stakeholders is a person, group, organization, or system who affects or can be affected by an organization's actions. -Wikipedia

Prototypes allows us to test an idea, it can also help us when discussing with stakeholders to envisioned our ideas product and it also helps us in a lot of ways such as communication to allow us to discuss and improve the design of a product.

http://samshoulders.com/tripassist.html

Low-Fidelity Prototyping (cardboard, paper and others)
  • Doesn’t look like final product
  • Materials uses is different from the final product
  • More simple, cheaper and faster to be produced.
  • Use for exploration only
Low-Fidelity Prototyping consist of :
  • Storyboard
  • Sketching
  • Prototyping with index card
  • Wizard of Oz (uses a software-based prototype)

High-Fiedelity Prototyping - Look almost the same as the final product and uses the material that is suppose to be in the final product.

Wan Mohd Abrar Bin Wan Mohd Sharif
1102700593

Friday, 9 December 2011

Week 8 | Requirement

http://www.openwiki.com/ow.asp?SAAS+Product+Management+Software
Requirement
Something that is essential. It is also a statement about an intended product that specify what it does and it should be specific and clear as possible.

Types of Requirement
  • Functional Requirement (What is the function?)
  • Data Requirement (Accuracy & value for data)
  • Environmental Requirement (Physical, social, organizational, technical )
  • User Characteristic (Its profile)
Usability goals - Effectiveness, efficiency ,utility and safe >  User Performance
User Experience - Enjoyable, frustrated, sad, happy, fun, pleasurable, and others > User Perception


http://paolatubaro.wordpress.com/2011/08/27/making-sense-of-data-insight-from-statistics/

Data Gathering (requirement) is collecting data so a stable requirement can be produce. Take for an example if you download an application on Android or Apps Store (Apple) there will release an update for some software with a higher version number. The higher the number the better they have improved the software. By collecting data they can remove bugs or error that occurs in an application.

Type of Data Gathering
  • Interviews
  • Questionnaires
  • Focus Group
  • Direct Observation
  • Indirect Observation
  • Researching Similar Products
  • Studying Documentation
Data analysis, interpretatiom and presentation technique :
  • Scenarios
  • Use cases
  • Essential use cases
  • Task analysis
Wan Mohd Abrar Bin Wan Mohd Sharif
1102700593