Friday, 16 December 2011

Week 9 | Design and Prototyping

http://www.carcollery.com/green-gt/green-gt-design-electric-car-prototype/
Prototype
Is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. -Wikipedia

Prototypes allows stakeholders to:
  • interact with an envisioned product
  • gain experience in realistic setting
  • explore imagined uses
Stakeholders is a person, group, organization, or system who affects or can be affected by an organization's actions. -Wikipedia

Prototypes allows us to test an idea, it can also help us when discussing with stakeholders to envisioned our ideas product and it also helps us in a lot of ways such as communication to allow us to discuss and improve the design of a product.

http://samshoulders.com/tripassist.html

Low-Fidelity Prototyping (cardboard, paper and others)
  • Doesn’t look like final product
  • Materials uses is different from the final product
  • More simple, cheaper and faster to be produced.
  • Use for exploration only
Low-Fidelity Prototyping consist of :
  • Storyboard
  • Sketching
  • Prototyping with index card
  • Wizard of Oz (uses a software-based prototype)

High-Fiedelity Prototyping - Look almost the same as the final product and uses the material that is suppose to be in the final product.

Wan Mohd Abrar Bin Wan Mohd Sharif
1102700593

Friday, 9 December 2011

Week 8 | Requirement

http://www.openwiki.com/ow.asp?SAAS+Product+Management+Software
Requirement
Something that is essential. It is also a statement about an intended product that specify what it does and it should be specific and clear as possible.

Types of Requirement
  • Functional Requirement (What is the function?)
  • Data Requirement (Accuracy & value for data)
  • Environmental Requirement (Physical, social, organizational, technical )
  • User Characteristic (Its profile)
Usability goals - Effectiveness, efficiency ,utility and safe >  User Performance
User Experience - Enjoyable, frustrated, sad, happy, fun, pleasurable, and others > User Perception


http://paolatubaro.wordpress.com/2011/08/27/making-sense-of-data-insight-from-statistics/

Data Gathering (requirement) is collecting data so a stable requirement can be produce. Take for an example if you download an application on Android or Apps Store (Apple) there will release an update for some software with a higher version number. The higher the number the better they have improved the software. By collecting data they can remove bugs or error that occurs in an application.

Type of Data Gathering
  • Interviews
  • Questionnaires
  • Focus Group
  • Direct Observation
  • Indirect Observation
  • Researching Similar Products
  • Studying Documentation
Data analysis, interpretatiom and presentation technique :
  • Scenarios
  • Use cases
  • Essential use cases
  • Task analysis
Wan Mohd Abrar Bin Wan Mohd Sharif
1102700593

Tuesday, 29 November 2011

Week 6 | Human Perception & Simplicity

http://theeyecolour.com/


There are 3 Main Principle of Human Perception I learned in class.

  • Chunking - the element of perception and memory. Simplify(divide) information for easy storage.
  • Visual Variables- encoding data and drawing. 2 ways, selectivity and associativity.
  • Gestalt Principles of Grouping - proximity, similarity, continuity, closure, area, symmetry.
http://lssacademy.com/2009/04/28/simplicity/
Simplicity
It is minimizing a design, which involves elimination. Simplicity is the thing that I always do when I design. I find it much better than complex stuff. I normally do web designing, and I find that most of my clients loves my work, that are simple and minimal. Simplicity is simply beauty in my opinion. 

Graphic design guidelines
Simplicity, Contrast, Alignment, Balance, White space. (Not only do I learn this in Interaction Studies class, but I also learn this in Visual Communication Class and also Computer Graphics class) As a web designer, this guideline is an essential to me. Without it, my design would definitely suck. There are also some other things to consider in web design, like readability, accessibility and others.

http://www.experientia.com/blog/category/play/page/2/

UCD
Stands for User Centered System Design. " is a design philosophy and a process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process. User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyze and foresee how users are likely to use a product, but also to test the validity of their assumptions with regards to user behaviour in real world tests with actual users."- Wikipedia

Difficulties of UCD
It does not always satisfy customers and it involves designers and customers. It can also involve in a misunderstanding.

Article can also be seen on my other blog : http://wanabrar.com/fcm/
Wan Mohd Abrar Bin Wan Mohd Sharif
1102700593

Sunday, 20 November 2011

Week 5 | Graphic Design

http://www.sundewsolutions.com/services_webdesign_solutions_graphics_print_media_design.php
Graphic design is is something that got to do with typography, graphic and also communication that conveys meaning in the design of  graphics, logos, newsletters ,brochures, signs, posters, and any other type of visual communication. Symbols can also be called a graphic design.

http://www.flickr.com/photos/43441685@N04/

To get a better understanding of the basics of graphic design we have to know the basics by studying the element and principle of design, so that we can communicate with the one who views our artwork effectively. To have a meaning in an artwork is a must. The artwork has to communicate between the one who views it, or else our graphic design fails.

http://nkeo.deviantart.com/art/The-Dopeshow-74345123

Nowadays, artist depends on desktop publishing softwares like Adobe Photoshop, Illustrator, CorelDraw, Freehand and other software. This desktop publishing softwares provides the designer the essential tools for them to make all their graphics into what they desire. The meaning of graphic design can change over-time as more technology and innovation occurs.

Article can also be seen on my other blog http://wanabrar.com/fcm/
Wan Mohd Abrar Bin Wan Mohd Sharif
1102700593

Saturday, 19 November 2011

15th november 2011 lecture

This week lecture was by Mr Radzi Bedu and mainly about Graphics Design


What is Graphics Designs?

Graphic design is a creative process, most often involving a client and a designer and usually completed in conjunction with producers of form of drawing, illustration, typefaces and painting. It's about communicating with others or targeted audiences. To deliver information or advertising. We as the graphics designers have to persuade the targeted audiences to accept your message or to set a trend, also to tell stories or history.

examples of graphics designs.
  • photograph
  • computer generated image
  • typefaces
  • movie credits
  • computer screen
  • TV ads
  • gum wrappers
  • billboard
  • T-shirts
  • magazines
Graphics designs informs, persuade, organize, stimulate, locates, identifies attract attention and provide pleasure.From ancient times, people use graphics design to communicate, just like Egyptian. they drawn every history of their pharaoh on the pyramid walls, to tell us their history and they do exist in this world.

Graphics design is something we need, or else how we going to communicate properly??


Raja Abdul Azim
1102702076

15th november 2011 lecture

This week Miss Edina invited Mr Radzi Bedu to gave us lecture about graphics designs.

What is Graphics Designs?

Graphics designs is an art of combining pictures, words, drawing together to communicate with others.
graphics design exist around us, for example photograph - computer - generated image (also in letter forms) - they also create various types of typefaces - found in movie credit - TV ads - magazines - computer screens - don't forget the humble gum wrapper - huge things like billboard - T-shirts - etc

Graphics design exist since the ancient times, animals or activities were drawn on the cave walls, to show their history, and develop from walls to different neon light billboard on the 21st century.

Graphics designs informs, persuade, organize, stimulate, locates, identifies attract attention and provide pleasure.

Anis Diyana
1102701461

Wednesday, 16 November 2011

15th November Lecture

The lecture this week was given by Mr Radzi Bedu, a VR lecturer invited by ous very own lecturer Miss Edina. The lecture covered topics and information on what graphic design is all about and how is it effective to the users.

Graphic design existed way long ago in the stone ages (2500BC) that was evidently shown by the drawings on the stone wall of caves. Pictures were the way cavemen communicated with eachother other than making silly noises. It was a way to tell their story and elaborate how they see things at that time. Up until now that form of drawings/ illustration and the ideology behind it has become an important role in the advertising industry.

For instance, if you want to sell something, amuse or persuade someone in a product, explaining a complicated system or demonstrating a process. In other words, you have a message you want to communicate. How do you send  it?
You could tell people one by one or broadcast by radio or loudspeaker which is verbal communication. But if you use any visual medium at all-if you make a poster, a business logo, a magazine ad, or an album cover or any printout, you are using a form of visual communication, that called graphic design.

Designers are the link between the client and the audience. A client is often too close to the message to understand a variety of ways in which it can be presented. Designers often combine images and typography to communicate a client's message to an audience. They explore the creative possibilities presented by words (typography) and images (photography, illustration and fine art).

The main responsibility of a designer's job is to present the information in a way that is both accessible and memorable that is the key of success.


Zul Fadzli Selamat
1101110580